Open your own disc

SOCOM II multiplayer maps

This viewer draws SOCOM II’s multiplayer maps from the game’s own files, and it does not host them: it needs your own copy of the disc, a SOCOM II: U.S. Navy SEALs (US, SCUS-97275) disc image as an .iso file.

Drop the .iso anywhere on this window

Or pick it:

waiting for a disc image

Nothing is uploaded. The image is read here, in this browser, a piece at a time — only the map archives under RUN/ and the few shared files the maps need, never the whole 4 GB — and it never leaves this machine. Nothing is kept either: the next visit asks for it again.

An .iso of 2048-byte sectors, as a DVD drive or a mounted disc gives it. A raw .bin / .img of 2352-byte sectors is refused by name.

-- fps

Players online –

Mode

Explore flies a free camera through the map. Play puts you in it as a SEAL.

booting

Picture

Modern fills your screen. PS2 shows the console’s own frame on a 4:3 screen.

Mouse look

How far the mouse turns you. A controller keeps the game’s stick curve.

Sound

Online

Join the map’s match on a server. Off plays on your own.

single player: no server

Up to 30 letters, digits or symbols. Blank: a guest name.

Advanced
lighting
fog
0 diagnostics

    EXPERIMENTAL — SOCOM II and its assets are the property of Sony Interactive Entertainment (developed by Zipper Interactive); not affiliated or endorsed. Full notice under About.

    About dev build

    Not a port and not emulation. No game code runs. The disc's own data — geometry, textures, scene graph, lighting, fog — is read and drawn again in TypeScript, so it is a reading of the game and a reading can be wrong.

    Known to differ: blended surfaces are sorted by the browser where the engine traversed its grid outward from the camera, the frame brighten is a fixed value where the game meters it, the alternate states a map holds (destroyed, unlit, far LOD) are hidden rather than switched by play.

    Play is a reading of the game's rules, not the game: no game code runs there either, and what it gets wrong is listed in the README's known gaps.

    A spin-off of SOCOM Unzipped, the actual port. socomunzipped.com →

    SOCOM II: U.S. Navy SEALs and all of its assets — models, textures, maps, audio — are the property of Sony Interactive Entertainment, developed by Zipper Interactive. Not affiliated with, endorsed by, or connected to Sony Interactive Entertainment.

    dev build

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